Summary of fuel-carrying propulsion systems

I've looked around on the internet and found some statistics on existing and proposed propulsion systems for spaceships. At the bottom of the page is a discussion of the specific impulse we need for TEP.

I make no claim as to the accuracy of any of this stuff, beyond that it mostly came from NASA sites. Some of the electric-propulsion ideas came from "Plasma Propulsion in Space", Eric J. Lerner, The Industrial Physicist Oct 2000 pp. 16-19. Here are some definitions used in the table:

Existing
has been flown or will be flown soon
Theoretical
we could build one without any major technological breakthroughs
Wild
we could build one with major technological breakthroughs but no new physics
Isp
Specific impulse, which is for a mass m of fuel thrust * time maintained divided by acceleration of gravity at earth's surface. This is measure of the efficiency of a drive. It relates directly to the exhaust velocity: specific impulse is exhuast velocity / g (9.8 m/s^2).
Plume Temperature
This and the mass flow rate determine how far away you can see one of these drives firing. For many of these systems, the answer is "all the way across the solar system."
Type Status Thrust Isp Plume temp
Chemical rocket Existing 2E+5 lb 445 s 4500 F - 6500 F
Ion engine Existing 0.09 N 3500 s at least plasma
Ion engine Theoretical small 20000 s Must be plasma
Hall-effect engine Existing 0.4 N 1500 s Must be plasma
Magnetoplasmadynamic engine Existing, not flown 12.5 N 4000 s Must be plasma
Fission rocket Theoretical big 5000 s > 10000 F
Fission rocket Existing 2.5E+5 lb 850 s 5500 F
Electric Fission Theoretical big 7000 s Probably at least plasma
External Fission Theoretical big 5000 s Fission bombs!
Fusion rocket Wild big 1E+5 s 1E+8 - 1E+9 K
Electric fusion Wild big 1E+6 s fusion temperatures
External Fusion Theoretical big 1E+6 s Fusion bombs!
Antimatter rocket Wild big 2E+6 s I'd guess much more than 1E+9 K, the fusion plasma temperature

Here's more explanation of what the systems are:

Chemical rocket
These statisics are for the Space Shuttle Main Engine (SSME), "the most efficient liquid rocket ever flown" (says NASA). The plume temperatures given are for general big chemical rockets, not specifically for the SSMEs.
Ion engine
Ion engines, also called electrostatic engines, use an electric potential to accelerate the ions in a plasma, which are then shot out the back at high speeds. They characteristically produce very low thrust. The first row is for the Deep Space 1 (DS1) vehicle, which I think has either flown or is about to be flown. The second row is a claim I saw on a NASA site as an upper limit.
Hall-effect engine
Rather than using a static electric field to accelerate ions, they can be accelerated through the interactions of magnetic fields and currents. This has the advantage that it spits out a neutral plasma rather than a stream of same- charge ions, so the spacecraft doesn't accumulated charge.
Magnetoplasmadynamic engine
Uses the Lorentz force from a radially outward directed electric current and its self-induced magnetic field to accelerate a (net) neutral plasma. These are pretty high-thrust devices, and one is serious use would presumably be powered by nuclear fission. None have flown yet, but they are under consideration for some upcoming NASA missions.
Fission rocket
The first row is a gas core fission reactor, in which the fission reaction heats LH2 which is the reaction mass. This is also called "nuclear thermal propulsion." The second row is for the NERVA system, a less efficient version which was built in the 1970s. Other fission rockets have been built with I_sp as high as 1100 s.
Electric Fission
NASA calls this "nuclear electric propulsion"; it is simply using a fission reactor to power an ion engine. The numbers given are for the "Leaky Magnetic Mirror" engine concept, which NASA has been playing with for a while but currently can't be built.
External Fission
Throw small fission bombs out the back of your spaceship and let the shocks push you. NASA's Orion project back in the '60s was based on this, and it was very efficient at the time. This one has the emissions of a bunch of small fission bomb blasts. NASA built a prototype using dynamite bombs.
Fusion rocket
I rate this as very theoretical because we can't make fusion reactors that break even yet. It's just like a fission rocket but with fusion.
Electric fusion
There are many suggestions for how to do this; the numbers given are theoretical numbers for a design called a "plasma focus", which uses a capacitor bank to generate a pulsed sheet of current which runs down a barrel between coaxial electrodes, and is pinched to a narrow focus at the end. The focus produces enough compression to start fusing, and as they decay form focused beams of ions that shoot away, propelling the ship.
External Fusion
This works just like external fission, but uses fusion bombs. Actually most proposals use fuel pellets that are ignited with lasers, or something. I rate this as theoretical because we could use our existing nuclear arsenals to build one. NASA had one of these on paper only, called the Daedalus project.

What specific impulse do we need?

Say ships are around 100t = 1E+5 kg. And, we want to be able to fly from earth to jupiter ten times on a load of fuel in such a ship. The distance is about 1E+12 m. At 1g acceleration we could make the trip in 2 * sqrt( d / a ) = 2 * sqrt( 1E+11 s^2 ) = 6E+5 s or a week, which isn't so great. 10g would be more reasonable, cutting it down to 2 days. The fuel would need to provide 1E+5 kg * 1E+2 m/s^2 = 1E+7 N of thrust for 2E+5 s. Asking for 10 trips, we need to maintain 10g for 2E+6 seconds. I_sp (specific impulse) is thrust * time / ( mass * 10m/s^2 ), so fuel mass = thrust * time / ( I_sp * 10 m/s^2 ) = 2E+12 / I_sp kg. Say we can devote 50% of our ship mass to fuel, 50t = 5E+4 kg, so I_sp = 5E+7 s. As we see below, an antimatter rocket may be able to achieve 2E+6 s, so we could manage a single such trip on that. I'd say any of the other systems should only be used briefly in situations where the player has been stranded on a primitive world or something.

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